Create a Figma Clone app with Flutter and Supabase Realtime

Building a Figma Clone App with Flutter and Supabase Realtime
In this tutorial, we will create a Figma clone app using Flutter and Supabase Realtime. The app will allow multiple users to collaborate in real time on a design canvas. We will be using Flutter's CustomPainter class, which enables us to interact with the low-level canvas API, and Supabase Realtime Broadcast to sync the state of the canvas across all clients.
The app will have the following features:
- Drawing shapes such as circles and rectangles
- Moving shapes around on the canvas
- Syncing the cursor position and design objects with other clients in real time
- Persisting the state of the canvas in a Postgres database
To set up the app, follow these steps:
- Create a blank Flutter application.
- Add the dependencies for Supabase and UUID to your app.
- Create a constants file to store app constants.
- Create data models for the cursor position and design objects.
Next, let's build the Figma clone app:
- Create a canvas widget and set up an interactive CustomPainter.
- Implement logic to handle drawing shapes and moving them on the canvas.
- Add functionality to sync the cursor position and design objects in real time using Supabase Realtime Broadcast.
- Update the canvas state and persist it in the database.
For a more detailed step-by-step guide and example code, please refer to the full tutorial here.
By following this tutorial, you will be able to create a collaborative design board app similar to Figma, where multiple users can create and manipulate shapes in real time.