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Implement a WebAssembly WebGL viewer using Rust

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In this tutorial, we will learn how to implement a WebAssembly WebGL viewer using Rust. We will start by writing a simple Rust function and compiling it to WebAssembly using the wasm-pack tool. Then, we will dive into the basics of WebGL and understand the types of shaders involved. Next, we will integrate WebGL with Rust and WebAssembly by creating a WebGL context in Rust. We will learn how to create and manipulate 3D objects using WebGL in Rust. We will set up the shaders and define the vertices for our triangle. Finally, we will render our triangle in the browser by creating a simple web scaffolding and running the WebAssembly program with JavaScript bindings.